

Lot more faster and intuitive than having to change numbers each time by hand like BLender.Ģ) Blender seems lot more slower when you begin to work with good amount of details.ģ) Sculptris drawing seems more constant nad i feel more control using a pen tablet like some advanced lazy mouse function.ģ) Interface and tools are more direct, interface seems more smooth at use, commands to select/ hide objects etc. I tested Blender dynamic, but the dynamic "side" also.ġ) In Sculptris is lot more intuitve for dynamic detail :Ĭamera near = very detailled polygons tools Ok, thats the end of Blog on that Sculptris tutorial. ( Even Wacom Bamboo basic ones are great at very small price) I highly recommend a tablet for sculting, a mouse will never be as natural or fast. Perhaps i'll make retopo and painting blog ? Paint Diff/Normal/Specular maps to add details and textures patterns Character sculpt and detail in Sculptris Personnaly a fast and good workflow to make non detailled characters i use : You can sculpt lot more details everywhere in Sculptris, the techniques remaining almost the same as what i showed here, or you can import the character on Zbrush or 3D coat Voxels to go lot more further in sculpting details if you target more realistic style.

The cartoon military soldier is mainly done with some added details. This way you'll retopo more easy and when retopo is done, you have just to move different low poly parts near the character again. Same add new sphere and shape it up in distante view using flatten toolĪdjust it's position, scaling, rotation in gloab modeĬopy paste object is possible in sculptrisand usefull sometimesīefore exporting character to obj file for retopo it's better to move some character parts around it in 3D space. Than smooth tool on irregular surfaces to make surface more planer Use smooth tool where surface is not regular than re apply crease tool We could add another object, but the goal here is to show some usefull drawing techniques Making some torso shield part on surface : Scale it, rotate it and position it on character : Position it on character and flatten it all aroundĢ) Flatten, smooth it all around to make the shape you want Smooth + Flatten tool to shapeup the legsįlatten + smooth to shape them as cylindersĪdd nother sphere object, resize it, position it Pinch tool around hole to make it look hard surface Hidde other parts to have lot more faster sculpting (3D coat is not Zbrush) Select second head part and adjust rotation using rotation tool Here it as used to flatten only the parts i needed. Than pinch tool to make the hard edge very goodįlatten + Lock plane to draw hard surfacesĪLT + Draw + Clay option to draw planar holes quicklyįor the head : Add new object and begin to shape itĬTRL + Draw = draw mask : Usefull to sculpt only the surface parts you want You'll have great results using these tools one after the other.ĪLt + Crease tool to make hard edges on any surface Pinch tool : It will make hard edges very good.Ģ) Than Pinch tool to clean, refine creases Inflate tool to make some small growing parts, growing uniformĭraw, smooth, flatten tools to make some rought shape Sculptris wil be more performant hidden object you don't work on (Alt + Recude brush = increase detail polygons on surface) Or when a detailled part is hard to smooth Poly reduction tool : usefull ot reduce polys where needed

The more you zoom when painting the more detailled will be the polygons Use move tool and global setting to position new objectsĬlick on Wireframe view : to see wireframe We will create the arms as separate objects : Next : Flatten + lock plane angle : to create some plane surfaces Making the torso : Draw on the sphere to make the shapeĭraw + Clay option = similar to Zbrush claytubes to draw planar stuffĭraw + Alt + Clay option = draw planar cavity The theme is some futurist military cartoon character a little inspired by that : I will show a complete character example, and will show main commands and some tips.
